Defining items

An ItemStack is a representation of an item in an inventory. Every configured ItemStack in Quests is parsed the exact same way. This page gives guidance on how to define items with specific attributes.

The information on this page describes how to define items across every configuration file.

Table of contents

  1. Layout
  2. Options
    1. Item
    2. Name
    3. Lore
    4. Enchantments
    5. Item flags
    6. Unbreakable
    7. Attribute modifiers
    8. Custom model data
    9. Owner
  3. Quest items
    1. Importing items
    2. Defining items
      1. Defined
      2. MMOItems
      3. Slimefun
      4. ExecutableItems
      5. ItemsAdder
      6. Oraxen
      7. PyroFishingPro
    3. Referencing a quest item

Layout

item:
  name: "&6&lSuper Cool Stick"
  item: STICK
  lore: 
   - "&7Really cool lore."
  # field4: value4
  # etc.

Options

Field Optional Minecraft Version More Information
item - Jump
name * - Jump
lore - Jump
enchantments - Jump
itemflags 1.8+ Jump
unbreakable 1.13+ Jump
attributemodifiers 1.13+ Jump
custommodeldata 1.14+ Jump
owner-[...] 1.8+ Jump

*: The name must be defined for the display item of Quests.

Item

item or type or material

The item is the material the itemstack is made out of. Please see the latest javadocs (1.13+) or the 1.12 javadocs (1.8-1.12) for item names. For 1.8-1.12, data codes can be added on at the end with a colon :<code>.

item:
  item: "WHEAT"
  # ...

Name

name

The name is displayed at the top of the item when hovered over, or just above the hotbar when selected.

item:
  name: "&2&lSuper Cool Name"
  # ...

Lore

lore

The lore is the description of the item seen when hovering over it. You can remove this omit entirely if a lore is not desired.

item:
  lore:
   - "Line 1"
   - "Line 2"
  # ...

Enchantments

The format of enchantments depends on your Minecraft version.

Pre-1.13: Use spigot names -> format “{enchantment}:{level}”

1.13+: Use Vanilla names -> namespace for vanilla enchantments is “minecraft” -> format “{namespace}:{enchantment}:{level}”

item:
  enchantments:
   - "minecraft:infinity:1"
  # ...

Item flags

Item flags can be added to hide enchantment names, etc. A full list of itemflags is available on the Spigot javadocs.

item:
  itemflags:
   - "HIDE_ATTRIBUTES"
  # ...

Unbreakable

  • 1.13+
item:
  unbreakable: true
  # ...

Attribute modifiers

1.13+ Adds specific attribute modifiers to the items. The UUID should always be specified otherwise the server will randomly generate one on each restart. Full list of attributes is available on the Spigot javadocs, along with full list of operations.

item:
  attributemodifiers:
    - attribute: GENERIC_MOVEMENT_SPEED
      modifier:
        uuid: "49dc07dc-bfdb-4dc7-85d3-66ef52b51858"
        name: "generic.movementSpeed"
        operation: ADD_NUMBER
        amount: 0.03
        equipmentslot: HAND
    - attribute: GENERIC_MOVEMENT_SPEED
      modifier:
        uuid: "e22513cf-b15f-4443-9e2f-103c0ff9731b"
        name: "generic.movementSpeed"
        operation: ADD_NUMBER
        amount: 0.01
        equipmentslot: OFF_HAND
  # ...

Custom model data

1.14+

item:
  custommodeldata: 12345
  # ...

Owner

This only applies if you have a skull item stack (PLAYER_HEAD 1.13+, SKULL_ITEM 1.8-1.12). There are three ways to define the player for the skull: by username; uuid; or, base64 encoded string.

The preferred method is to explicitly specify a base64 encoded string. Using any of the other two methods require that the player has joined the server before, and may possibly make a request to Mojang (locking the server thread) depending on which server software you use.

You can get the base64 encoded representation of a player skin here: https://mineskin.org/. It will look like the following (may be referred to as ‘texture data’):

ewogICJ0aW1lc3RhbXAiIDogMTYyNTgzNjU0OTAxNCwKICAicHJvZmlsZUlkIiA6ICJlMmNlNzA0ZWVjNGE0YjE4YTNlYjA4MTRiMzdmYTFkNCIsCiAgInByb2ZpbGVOYW1lIiA6ICJmYXRwaWdzYXJlZmF0IiwKICAic2lnbmF0dXJlUmVxdWlyZWQiIDogdHJ1ZSwKICAidGV4dHVyZXMiIDogewogICAgIlNLSU4iIDogewogICAgICAidXJsIiA6ICJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzJiMTIzMWEyZjNkYTQ2OTQxZDY1OWI4NDNjZWZhNDljOGE1NTA0ZjE4MzNlOTA3YzY3YmJiMTQ2NTE0OTlhNyIKICAgIH0KICB9Cn0=

You can specify each type by the following:

item:
  owner-base64: "base64 encoded string"
  # ...
item:
  owner-username: "username"
  # ...
item:
  owner-uuid: "uuid"
  # ...

Quest items

Quest items can help simplify your configuration by putting individual itemstacks inside a named file (under directory items/), to allow for easy referencing from a task configuration and reducing configuration duplication across your quests.

The types of quest items are as follows:

  • raw (items imported using /q a items import)
  • defined (items manually written following the format above)
  • mmoitems (items from MMOItems)
  • slimefun (items from Slimefun)
  • executableitems (items from ExecutableItems)
  • itemsadder (items from ItemsAdder)
  • oraxen (items from Oraxen)
  • pyrofishingpro (items from PyroFishingPro)

Importing items

Importing an item means creating a new quest item from the item you are holding in game. To do this, simply hold the desired item and run /q a items import <id>, where <id> is the desired name of the item. Your item will be saved to file items/<id>.yml, with the type ‘raw’.

Defining items

You can manually define an item by creating a new yml file within the items/ directory. You must specify a type and the item itself under item.

Defined

Defined quest items are regular ItemStacks and follow the format defined under § options.

items/testitem.yml
type: "defined"
item:
  name: "Cool item"
  type: DIAMOND_SWORD
  lore:
   - "Really cool lore"

MMOItems

MMOItems quest items are ItemStacks which belong to the MMOItems plugin.

items/testitem.yml
type: "mmoitems"
item:
  type: "BOW"     #mmoitems type
  id: "HELL_BOW"  #mmoitems id

Slimefun

Slimefun quest items are ItemStacks which belong to the Slimefun plugin.

items/testitem.yml
type: "slimefun"
item:
  id: "slimefun_item_id"  #slimefun id

ExecutableItems

ExecutableItems quest items are ItemStacks which belong to the ExecutableItems plugin.

items/testitem.yml
type: "executableitems"
item:
  id: "executableitems_id"  #executableitems id

ItemsAdder

ItemsAdder quest items are ItemStacks which belong to the ItemsAdder plugin.

items/testitem.yml
type: "itemsadder"
item:
  id: "itemsadder"  #itemsdadder id

Oraxen

Oraxen quest items are ItemStacks which belong to the Oraxen plugin.

items/testitem.yml
type: "oraxen"
item:
  id: "oraxen_id"  #oraxen id

PyroFishingPro

PyroFishingPro quest items are ItemStacks which belong to the PyroFishingPro plugin. Can be used with many task types except fishing. To ensure the orderly functioning, pyrofishingpro_fishing type should be used instead of utilising defined item in regular fishing tasks.

items/testitem.yml
type: "pyrofishingpro"
item:
  fish-number: 123  #pyrofishingpro fish number (optional)
  tier: "Mythical"  #pyrofishing fish tier (optional)

Referencing a quest item

In most cases where an ItemStack is accepted in Quests, you can simply provide the ID of the quest item under the key quest-item.

# Within a task
type: "inventory"
item:
  quest-item: "testitem"

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This wiki serves as a manual for Quests however there is no guarantee that the information is up-to-date or complete. As per the license, this software provides absolutely no warranty, nor are the maintainers liable for any damages. Please see the license text for more information.