GUI configuration

See also Custom GUI items and Defining items.

The GUI configuration is defined in the config.yml. These define the static UI elements such as the back button, quest locked display etc. All options accept the standard ItemStack definition format described in defining items.

Back button

gui.back-button

The back button displayed within sub menus.

gui:
  # ...
  back-button:
    enabled: true
    slot: 45 
    name: "&cReturn"
    lore:
    - "&7Return to the categories menu."
    type: "ARROW"

Page previous

gui.page-prev

The previous page button displayed on paiginated menus.

gui:
  # ...
  page-prev:
    enabled: true
    slot: 48 
    name: "&7Previous Page"
    lore:
    - "&7Switch the page to page &c{prevpage}."
    type: "FEATHER"

The {prevpage} variable represents the page number for the previous page.

Page next

gui.page-next

The next page button displayed on paiginated menus.

gui:
  # ...
  page-next:
    enabled: true
    slot: 50 
    name: "&7Next Page"
    lore:
    - "&7Switch the page to page &c{nextpage}."
    type: "FEATHER"

The {nextpage} variable represents the page number for the next page.

Page description

gui.page-next

The current page item displayed on paginated menus. The amount of this item will automatically update on the page number.

gui:
  # ...
  page-desc:
    enabled: true
    slot: 49
    name: "&7Page &c{page}"
    lore:
    - "&7You are currently viewing page &c{page}."
    type: "PAPER"

The {page} variable represents the page number for the current page.

Quest locked display

gui.quest-locked-display

The item is used to represent locked quests. A quest is locked if its requirements are not met.

gui:
  # ...
  quest-locked-display:
    name: "&c&lQuest Locked"
    lore:
    - "&7You have not completed the requirements"
    - "&7for this quest (&c{quest}&7)."
    - ""
    - "&7Requires: &c{requirements}"
    - "&7to be completed to unlock."
    type: "RED_STAINED_GLASS_PANE"

The {quest} variable represents the quest display name, with its formatting stripped.

The {questcolored} variable represents the quest display name, with its formatting left as is.

The {questid} variable represents the quest ID.

The {requirements} variable represents the display names of the quests needed to unlock this quest. By default, this name is truncated to show only the first quest, with a number after (e.g. “Example II +4 more”). This behaviour is defined at Basic options § GUI-truncate requirements

Quest permission display

gui.quest-permission-display

The item is used to represent quests which the player does not have permission to start.

gui:
  # ...
  quest-permission-display:
    name: "&6&lNo Permission"
    lore:
    - "&7You do not have permission for this"
    - "&7quest (&6{quest}&7)."
    type: "BROWN_STAINED_GLASS_PANE"

The {quest} variable represents the quest display name, with its formatting stripped.

The {questcolored} variable represents the quest display name, with its formatting left as is.

The {questid} variable represents the quest ID.

Quest cooldown display

gui.quest-cooldown-display

The item is used to represent quests which are repeatable, the player has completed, but are on cooldown.

gui:
  # ...
  quest-cooldown-display:
    name: "&e&lQuest On Cooldown"
    lore:
    - "&7You have recently completed this quest"
    - "&7(&e{quest}&7) and you must"
    - "&7wait another &e{time} &7to unlock again."
    type: "ORANGE_STAINED_GLASS_PANE"

The {quest} variable represents the quest display name, with its formatting stripped.

The {questcolored} variable represents the quest display name, with its formatting left as is.

The {questid} variable represents the quest ID.

The {time} variable represents the formatted time remaining until the cooldown period is over. This can be configured in the messages section.

Quest completed display

gui.quest-completed-display

The item is used to represent quests which are completed and not repeatable.

gui:
  # ...
  quest-completed-display:
    name: "&a&lQuest Complete"
    lore:
    - "&7You have completed this quest"
    - "&7(&a{quest}&7) and cannot."
    - "&7repeat it."
    type: "GREEN_STAINED_GLASS_PANE"

The {quest} variable represents the quest display name, with its formatting stripped.

The {questcolored} variable represents the quest display name, with its formatting left as is.

The {questid} variable represents the quest ID.

No started quests

gui.no-started-quests

This is shown as the only item in the quest started menu if the player has not started any quests.

gui:
  # ...
  no-started-quests:
    name: "&c&lNo Started Quests"
    lore:
     - "&7Go start some!"
    type: "FEATHER"

Quest cancel yes

gui.quest-cancel-yes

Confirmation item in the quest cancel menu.

gui:
  # ...
  quest-cancel-yes:
    name: "&a&lConfirm Cancel"
    lore:
    - "&7Confirm you wish to cancel"
    - "&7this quest and lose all"
    - "&7progress."
    type: "GREEN_STAINED_GLASS_PANE"

Quest cancel no

gui.quest-cancel-no

Cancellation item in the quest cancel menu.

gui:
  # ...
  quest-cancel-no:
    name: "&c&lAbort Cancel"
    lore:
    - "&7Return to the quest menu."
    type: "RED_STAINED_GLASS_PANE"

Quest cancel background

gui.quest-cancel-background

Background item in the quest cancel menu.

gui:
  # ...
  quest-cancel-background:
    type: "GRAY_STAINED_GLASS_PANE"

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