blockplace (task type)

Since v1.0

Place a set amount of blocks.

Since Quests v3.13, blockplacecertain and blockplace have been merged into one. Both names can be used to refer to this task.

Options

Key Description Type Required Default Notes
amount The number of blocks to place. Integer Yes - -
block The specific blocks to place. Material, or list of materials No - Not specifying this field will allow all blocks to count towards the task. Please see this list (1.13+) or this list (1.8-1.12) for block names.
data The data code for the block. Integer No 0 This field is not used in Minecraft versions 1.13+, nor is it compatible with lists of blocks.
reverse-if-broken Whether breaking blocks should decrement from the quest progress. Boolean No false This allows negative task progress unless allow-negative-progress is set to false.
allow-negative-progress Whether progress can be allowed to enter the negatives. Boolean No true Used with reverse-if-broken.
worlds Worlds which should count towards the progress. List of world names No - -

Examples

Place 10 of any block:

building:
  type: "blockplace"
  amount: 10                            # amount of blocks to be placed
  worlds:                               # (OPTIONAL) restrict to certain worlds
   - "world"

Place 10 of stone:

buildingstone:
  type: "blockplace"
  amount: 10                            # amount of blocks to be placed
  block: STONE                          # name of block (minecraft name)
  data: 1                               # (OPTIONAL) data code
  reverse-if-broken: false              # (OPTIONAL) if true, blocks of same type broken will reverse progression (prevents silk-touch exploit)
  worlds:                               # (OPTIONAL) restrict to certain worlds
   - "world"

Place 10 of either stone or gold ore:

buildingmultiple:
  type: "blockplace"
  amount: 10                            # amount of blocks to be placed
  blocks:                               # name of blocks which will count towards progress
   - STONE
   - GOLD_ORE                           
  reverse-if-broken: false              # (OPTIONAL) if true, blocks of same type broken will reverse progression (prevents silk-touch exploit)
  worlds:                               # (OPTIONAL) restrict to certain worlds
   - "world"

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